#pragma once
#include "../public.h"

//load TLBB scene file, **.scene

class CSceneData;

class CXmlSceneSerializer
{
public:
	CXmlSceneSerializer(void);
	~CXmlSceneSerializer(void);

	void LoadScene(const std::string& strFile, CSceneData* pScene);

private:

protected:
	CSceneData*		m_pScene;
};
